Cartoon Network’s Scheduling Woes

Cartoon Network’s Scheduling Woes

Blog, Cartoons, Uncategorized
Recently, the "Big Three" animation television networks—Cartoon Network, Nickelodeon, and Disney XD—have been relentlessly targeted for their less-than-favorable program scheduling. Cartoon Network specifically has been receiving quite a bit of cyberspace hate from grieving animation fanatics for months on end. Cartoon Network is being accused of selling-out creatively, for profit—two elements that are, by nature, polarizing. But ever since the release of Teen Titans GO! the checkerbox network has been coming under relentless fire.   Let's take a look at this week's schedule. Out of all of the series that Cartoon Network currently airs, 46% (164 episodes) during the second week of August was occupied by Teen Titans GO! reruns. Now anyone who has seen a video of why Teen Titans GO! is an absolute disgrace is aware of the complaints plaguing the series and…
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Creator Spotlight: Lauren Faust

Creator Spotlight: Lauren Faust

Blog, Creator Spotlight, Uncategorized
The Nickelodeon Animation Podcast is a phenomenal resource for anyone who would like to learn more about the animation industry. Each episode features known figures of the industry, whether it be directors, producers, storyboard artists, animators, voice actors, and everything in between. This podcast is a gem for anyone who is even slightly interested in animation, and in my genuine opinion, I highly recommend that you all check it out! The inspiration for this article came from Episode 18 of the podcast featuring Lauren Faust.   Lauren Faust is an incredible woman. She worked on the Powerpuff Girls, Foster's Home for Imaginary Friends, and was responsible for developing My Little Pony: Friendship is Magic. Her involvement in modern television animation is lengthy, and to top off her incredible success, she is also a…
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Canadian Animation: Will it Ever Catch Up?

Canadian Animation: Will it Ever Catch Up?

Blog, Cartoons, Uncategorized
Oh, Canada. The land of maple syrup, beavers, and low-quality animated works, apparently.   As a Canadian, it truly pains me to insult my favourite form of entertainment that originates from my very own country. However, Canada isn’t exactly known for being at the frontier of acclaimed animated works. Some examples of these low-rated series include: Johnny Test  Angela Anaconda Jimmy Two-Shoes George of the Jungle Rocket Monkeys   Many American production companies are approaching Canada to animate various television series (mainly because of its depleting dollar value, which is a selling point to US-based producers). So despite having created less than favorable works, Canada has actually had its hand on the actual animation of some acclaimed titles that are currently on air: Rick and Morty Bob's Burgers My Little Pony: Friendship…
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How Anime Has Impacted American Animation Content – Page 4

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Miraculous Ladybug: Tales of Ladybug & Cat Noir (2015-present) As anime crossed the Pacific into North America, it uncovered the opportunity for viewers to engage in a global community that embraces local cultural differences (Mckevitt 2010); “the case of anime thus serves as one tangible illustration of the impact of cultural globalization on the United States in the last quarter of the twentieth century” (McKevitt, 2010, p. 895). Miraculous Ladybug: Tales of Ladybug and Cat Noir represents an interesting case of hybridization within the global-televised-animation sector. The series is produced through a partnership between French and Korean animation and production companies. Additionally, it has been licensed to air in the United States by Nickelodeon and in other countries, most prominently by Disney (Xandrellium, 2015). Miraculous Ladybug follows two middle school…
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How Anime Has Impacted American Animation Content – Page 3

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Sym-Bionic Titan (2010-2011) As a result of not being categorized as “children’s television”, many anime contain ample violence and bloodshed—to the point where certain titles hold a “mature” rating (Chambers, 2012; McKevitt, 2010). Because these features were unconventional in traditional cartoons during the American “anime boom” in the late 90s, violent scenes of imported content were edited out in order to deem them more child-friendly (Daliot-Bul, 2014, p. 76). However, as the integration of anime onto American television increased, open-mindedness over animation’s capability to capture older audiences followed. As a result, adult-oriented animation such as Family Guy and Futurama materialized and have experienced excellent viewership ratings to justify the production of multiple seasons (Chambers, 2012). Sym-Bionic Titan, similar to Avatar: The Last Airbender, takes plenty of inspiration from Japanese anime;…
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How Anime Has Impacted American Animation Content – Page 2

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Avatar: The Last Airbender (2005-2008) Anime has provided audiences with a glimpse of Japanese life by exposing them to its culture and insights regarding family life, religion, spirituality, and morality (McKevitt, 2010); but rather the presentation of culture solely existing in behavioral cues and beliefs, it is also inherent in anime’s style of art and storytelling. The anime-inspired cartoon, Avatar: The Last Airbender, falls under this spectrum in both its characters and unique premise: An adventurous quest set in an expansive world that draws on an oriental setting, and mythology and storytelling where humans, animals and mystic powers mingle. This show follows the adventures of teenage Aang and his friends who must defeat evil with their special powers, enabling them to bend and manipulate nature’s elements [earth, fire, water, and air] (Daliot-Bul,…
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Anime’s Impact on American Cartoons & Vice Versa

Anime’s Impact on American Cartoons & Vice Versa

Blog, Uncategorized
INTRODUCTION The transcultural flow of media content has increased substantially with the rise of the globalized, followed by digitalized, age (Jin, 2011; Thussu, 2007). Ever since the latter half of the 1900s, there has been an upward trend in the amount of traded media content on a global front; however, this trend is often said to be part of a one-way flow that is dominated by American cultural exportation (Thussu, 2007). Although globalization led to a more open distribution structure, scholars argue that this has only allowed the United States to exert even more dominance over the world’s markets—in this case, over the global cultural sector (Jin, 2011; Thussu, 2007). So rather than offering countries the equal opportunity to participate in global trade, Americanization of cultural content has ensued (Jin,…
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Essay #2: Exploring My Online Image

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Animation Discourse is all about "watching animation critically". Western animation is constantly looked down upon as an inferior form of storytelling compared to its live action counterpart. Although there is no denying that many cartoons are targeted at children, there are plenty of animated works that tell complex and compelling stories that many adults can appreciate as well. As I wrote in my About page: Western animation can be smart, funny, self-reflective, and most significantly, progressive. So why not talk about it in a way that falls into this spectrum? Besides, even if many cartoons are targeted at young people, shouldn’t this motivate us to pay more attention to the media content that plays a huge role in shaping young minds? Animation Discourse was created to take Western animation seriously; especially because it's a form…
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My Animated Obsession

My Animated Obsession

Blog, Uncategorized
  Animation is everything.   Okay, not entirely, but it definitely means a lot to me and a ton of other people. But what is it exactly about animation that makes it so appealing?   Well, the animation production process literally consists of creating something out of nothing. Creators are only bounded by their imagination, rather than laws of physics or any form of common sense frequently involved in live-action works. The amount of coordination and creativity that this takes is unprecedented. Characters and settings can be dreamt up in any way possible. Just look at the designs of Phineas and Ferb's  protagonists or Star vs. the Forces of Evil's various dimensions.   Rules don't exist.   A character can literally fall off of  cliff that's at least 50 meters high, stand right back up, and it…
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Essay #1: False News & the #GamerGate Movement

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In January of 2014 well-known journalist, Nathan Grayson, featured the interactive game Depression Quest, developed by Zoe Quinn, in one of his articles. As a popular gaming journalist whose words carry significant weight among avid gamers and industry stakeholders, Grayson’s reviews are known to contribute to the success of newly developed videogames. Seven months after the article had been published, Quinn’s former boyfriend, Eron Gjoni, used his blog, TheZoePost, to reveal that Quinn actually subjected herself to a temporary sexual relationship with Grayson in order to receive a positive review of her game in his article, correspondingly breaching journalism ethics. Although both sides of the story were based in hearsay, and a few conversation screenshots courtesy of Gjoni, the blog post triggered a gaming community outcry. As a result, a string of misogynistic, anti-progressive, harassment…
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