How Anime Has Impacted American Cartoons – Page 3

Uncategorized
Sym-Bionic Titan (2010-2011) As a result of not being categorized as “children’s television”, many anime contain ample violence and bloodshed—to the point where certain titles hold a “mature” rating (Chambers, 2012; McKevitt, 2010). Because these features were unconventional in traditional cartoons during the American “anime boom” in the late 90s, violent scenes of imported content were edited out in order to deem them more child-friendly (Daliot-Bul, 2014, p. 76). However, as the integration of anime onto American television increased, open-mindedness over animation’s capability to capture older audiences followed. As a result, adult-oriented animation such as Family Guy and Futurama materialized and have experienced excellent viewership ratings to justify the production of multiple seasons (Chambers, 2012). Sym-Bionic Titan, similar to Avatar: The Last Airbender, takes plenty of inspiration from Japanese anime;…
Read More

How Anime Has Impacted American Cartoons – Page 2

Uncategorized
Avatar: The Last Airbender (2005-2008) Anime has provided audiences with a glimpse of Japanese life by exposing them to its culture and insights regarding family life, religion, spirituality, and morality (McKevitt, 2010); but rather the presentation of culture solely existing in behavioral cues and beliefs, it is also inherent in anime’s style of art and storytelling. The anime-inspired cartoon, Avatar: The Last Airbender, falls under this spectrum in both its characters and unique premise: An adventurous quest set in an expansive world that draws on an oriental setting, and mythology and storytelling where humans, animals and mystic powers mingle. This show follows the adventures of teenage Aang and his friends who must defeat evil with their special powers, enabling them to bend and manipulate nature’s elements [earth, fire, water, and air] (Daliot-Bul,…
Read More
How Anime Has Impacted American Cartoons

How Anime Has Impacted American Cartoons

Anime, Blog, Uncategorized
INTRODUCTION The transcultural flow of media content has increased substantially with the rise of the globalized, followed by digitalized, age (Jin, 2011; Thussu, 2007). Ever since the latter half of the 1900s, there has been an upward trend in the amount of traded media content on a global front; however, this trend is often said to be part of a one-way flow that is dominated by American cultural exportation (Thussu, 2007). Although globalization led to a more open distribution structure, scholars argue that this has only allowed the United States to exert even more dominance over the world’s markets—in this case, over the global cultural sector (Jin, 2011; Thussu, 2007). So rather than offering countries the equal opportunity to participate in global trade, Americanization of cultural content has ensued (Jin,…
Read More

Essay #2: Exploring My Online Image

Uncategorized
Animation Discourse is all about "watching animation critically". Western animation is constantly looked down upon as an inferior form of storytelling compared to its live action counterpart. Although there is no denying that many cartoons are targeted at children, there are plenty of animated works that tell complex and compelling stories that many adults can appreciate as well. As I wrote in my About page: Western animation can be smart, funny, self-reflective, and most significantly, progressive. So why not talk about it in a way that falls into this spectrum? Besides, even if many cartoons are targeted at young people, shouldn’t this motivate us to pay more attention to the media content that plays a huge role in shaping young minds? Animation Discourse was created to take Western animation seriously; especially because it's a form…
Read More
My Animated Obsession

My Animated Obsession

Blog, Uncategorized
  Animation is everything.   Okay, not entirely, but it definitely means a lot to me and a ton of other people. But what is it exactly about animation that makes it so appealing?   Well, the animation production process literally consists of creating something out of nothing. Creators are only bounded by their imagination, rather than laws of physics or any form of common sense frequently involved in live-action works. The amount of coordination and creativity that this takes is unprecedented. Characters and settings can be dreamt up in any way possible. Just look at the designs of Phineas and Ferb's  protagonists or Star vs. the Forces of Evil's various dimensions.   Rules don't exist.   A character can literally fall off of  cliff that's at least 50 meters high, stand right back up, and it…
Read More
Equestria Girls: Understanding the “My Little Pony” Hype

Equestria Girls: Understanding the “My Little Pony” Hype

Blog, Cartoons, Reviews
My Little Pony: Friendship is Magic has gained an insane amount of popularity since its release in 2010. With a shocking 143 half-hour episodes (and another 26 scheduled to air starting on April 15th), it's success is among the top in modern-day animation. The My Little Pony franchise began with a toy line in 1981, but expanded into the world of television in 1992. Its target audience has always been young girls; however, the Friendship is Magic series has seemingly opened up brand-new doors in reaching audiences of all genders and ages.   The most interesting element associated with the 2010 reboot, especially to an outsider of the fanbase, are the fandom participants known as "bronies". Urban Dictionary defines this category of fans as: "A name typically given to the male viewers/fans (whether they are…
Read More
Sym-bionic Titan: Why Merchandising and Quality Animation Don’t Mix

Sym-bionic Titan: Why Merchandising and Quality Animation Don’t Mix

Blog, Cartoons, Critical Discussions
Sym-bionic Titan is an American animated series that was unfortunately cancelled before it even had a chance to establish itself. Created by the legendary Genndy Tartakovsky, who is also responsible for the creation and production of Dexter's Laboratory  and Samurai Jack, Sym-bionic Titan was extremely promising. But because it only lived through a short 20-episode run, it wasn't able to establish a strong enough fan base to successfully protest against its cancellation.   The series centers a princess (Ilana) and her two guardians (Lance and Octus) who witness the hostile takeover of their home planet, so flee to Earth for the sake of keeping Ilana's safe. Because they are being hunted by antagonists from their home planet, they decide to hide in plain sight by posing as a human family. What drives the series' premise is that the protagonists are…
Read More
Star & Marco’s Guide to Mastering Every Dimension: Animation & Book Publishing

Star & Marco’s Guide to Mastering Every Dimension: Animation & Book Publishing

Blog, Critical Discussions, Reviews
Book publishing appears to be moving in an upwards trend in relation to animated television. In selling merchandise, but doing so in a "sophisticated" way, book publishing seems to carry more of a favorable connotation than toy production. Star Vs. the Forces of Evil has recently published the title Star and Marco's Guide to Mastering Every Dimension, and in being willing to turn away from children's merchandising in favor of published works implies that the creators are targeting a slightly older audience.   Lets discuss something important before moving on with this topic: Does producing merchandise for animated television series devalue its creative integrity? As mentioned in a past post about the commodification of female empowerment in animation, this isn't necessarily an issue: In order to create content there has to be financial payoff…
Read More
Star Vs. The Forces of Evil: Emotions Done Right

Star Vs. The Forces of Evil: Emotions Done Right

Blog, Cartoons, Critical Discussions
  With only a couple days left until Star vs. the Forces of Evil's season-2 finale, the downpour of episodes we've been spoiled with leading to this two-part television event has come with many interesting revelations. Plot development and character growth are two significant features of the series that places it in the high-quality & must-watch television categories. Season one only began to find its footing towards its last few episodes, but season two has proven itself to be exceptionally enjoyable, to the point where any viewer uncertainty that came about in season one is long forgotten.   As a character, Star has gone through a large amount of change. At the beginning of the series she was simply a naive and destructive princess battling ill-equipped and incompetent monsters. Now she is a queen-to-be who…
Read More

Essay #1: False News & the #GamerGate Movement

Uncategorized
In January of 2014 well-known journalist, Nathan Grayson, featured the interactive game Depression Quest, developed by Zoe Quinn, in one of his articles. As a popular gaming journalist whose words carry significant weight among avid gamers and industry stakeholders, Grayson’s reviews are known to contribute to the success of newly developed videogames. Seven months after the article had been published, Quinn’s former boyfriend, Eron Gjoni, used his blog, TheZoePost, to reveal that Quinn actually subjected herself to a temporary sexual relationship with Grayson in order to receive a positive review of her game in his article, correspondingly breaching journalism ethics. Although both sides of the story were based in hearsay, and a few conversation screenshots courtesy of Gjoni, the blog post triggered a gaming community outcry. As a result, a string of misogynistic, anti-progressive, harassment…
Read More